A story of two ships...
The Mayflower is a Faster Than Light (FTL) vehicle prepared to pioneer the galaxy to colonize a nearby star system. The Andromeda is a derelict war ship captured by an alien race determined to stop the Mayflower at all costs.
Far From Home is a Science Fiction Tactical War Game that pits two fleets in the outer rim of our solar system. Each player will allocate vital Energy Points to different ship functions:
The game is a fast paced tactics game with a conclusion in less than an hour.The game fuses a worker placement system with mechanics familiar to those of war games. This interplay between mechanics forces the player to think strategically and methodically.
Victory is asymmetrical. The Mayflower can either escape the battle through making it accross the board and initiating FTL or destorying the Andromeda. The Andromeda claims victory by destroying the Mayflower at any cost.
Combat is resolved with one die and one or two modifiers. The are no convoluted charts or intimidating wall of text or numbers as are often found in wargames and miniature rules.
The game can be learned by any seven year old, but tactics must develop and change depending on the actions of your opponent.
Far From Home is a Science Fiction Tactical War Game that pits two fleets in the outer rim of our solar system. Each player will allocate vital Energy Points to different ship functions:
The game is a fast paced tactics game with a conclusion in less than an hour.The game fuses a worker placement system with mechanics familiar to those of war games. This interplay between mechanics forces the player to think strategically and methodically.
Victory is asymmetrical. The Mayflower can either escape the battle through making it accross the board and initiating FTL or destorying the Andromeda. The Andromeda claims victory by destroying the Mayflower at any cost.
Combat is resolved with one die and one or two modifiers. The are no convoluted charts or intimidating wall of text or numbers as are often found in wargames and miniature rules.
The game can be learned by any seven year old, but tactics must develop and change depending on the actions of your opponent.